ABOUT ME

Name
Jun'ichi Hoshino
Assistant Professor, University of Tsukuba
ble_Mail.png jhoshino[at]esys.tsukuba.ac.jp
Address
Graduate School of Systems and Information Engineering
University of Tsukuba

1-1-1 Tennoudai, Tsukuba, Ibaraki, 305-8573, JAPAN
Education
Ph.D in Design, University of Tsukuba, Japan, 2012
Ph.D in Information Science, Waseda University, Japan, 1999

B.S. in Engineering, Waseda University, Japan, 1989
PROFESSIONAL EXPERIENCE
Associate Professor, University of Tsukuba, Graduate School of Systems and Information Engineering,Japan, 2000–Present
- Developed new digital contents and design education course for undergraduate and graduate students.

Director, Entertainment Computing Laboratory, University of Tsukuba, Japan, 2000–Present
- The first academic entertainment laboratory in Japan. that has invented new entertainment systems such as the soap bubble display system, life-like animation system, virtual action game character, learning action game character, adaptive exercise system, second language learning system, and shop character system.

Researcher, PRESTO, Japan Science and Technology Co. (JST), 2000–2003
- -Researched onvirtual human and its applications for entertainment and education.

Assistant Professor, Niigata University, Graduate School of Science and Engineering, Japan, 1999–2000
- Researched video motion capture system and virtual human system.

Research Affiliate, Massachusetts Institute of Technology (MIT) , The Media Laboratory, 1991–1993
- Research computer vision system such as people and face detection for security system and image database.

Researcher, SECOM Intelligent Systems Laboratory, Japan, 1989-1999
- Researched computer vision techniques for video security systems utilizing person and face detection, and panoramic image synthesis.
Academic Activities
* IFIP TC14 (Entertainment Computing) WG14.1 Chair, 2015-Present
* IFIP TC14 (Entertainment Computing) Japan Representative, 2012-Present
* Councilor, Virtual Reality Society Japan, 2006–2010

* Councilor, Art and Science Society Japan, 2008-2011
* Councilor, Artificial Intelligence Society Japan, 2008-2010
* Guest Editor, Journal on Artificial Intelligence Japan, Special Issue on “Game AI,” 2007
* Founding Chair, IPSJ Special Interest Group on Entertainment Computing, 2005–2006
* Guest Editor, Japan Society of Fuzzy Theory and Intelligence Informatics, Special Issue on “Entertainment Computing,” 2005
* Associate Editor, ACM Computers in Entertainment, 2003–2010
* Program Chair, ACM International Conference on Advances in Computer Entertainment, 2004–2005
* Founding Chair, Virtual Reality Society Japan, Special Interest Group on Entertainment VR (SIGEVR), 2003–2004
* General Chair, Entertainment Computing Symposium, 2006
* Technical Program Chair, Entertainment Computing Symposium, 2003–2005
* Guest Editor, Journal of Virtual Reality Society Japan, Special Issues on “Entertainment VR,” 2002
* Subcommittee Chair, IWEC2002 (First International Workshop on Entertainment Computing), Home/Arcade Games, and Interactive Movies
Awards
* Best Paper, ICEC2014 (International Conference on Entertainment Computing), 2014
* Best Paper, Arts and Science Society of Japan, 2008

* Excellent Award (Spilant World), Arts and Science Society Contest, 2007
* Excellent Award (Virtual Action Player), Arts and Science Society Contest, 2007
* Excellent Award (silhouetter), Arts and Science Society Contest, 2007
* Second Nakayama Hayao Fundation Award, 2007
* Asia Digital Art Award, 2006
* Jury Selection, Media Art Festival, 2006
* Special Jury Award, NICOGRAPH 2006
* Excellent Paper Award, NICOGRAPH 2005
* Best Session Award, SI2004 Symposium, 2004
* Funai Information Science Award, 2003
SELECTED PUBLICATIONS(in English)
Books
* R. Nakatsu, J. Hoshino:”Entertainment Computing: Technologies and Applications”, Kluwer Publisher, 2003

Refereed Publications
* Soh Masuko,Junichi Hoshino :"Head-Eye Motion Model for Interactive Character," Computer Graphics Forum 2007
* Jin Koumura, Atsushi Nakano, Eriko Miura, Junichi Hoshino, "Reactive Episode Contorol System", ACM SIGGRAPH Poster, 2007
* Kazuhito Shiratori,Rei Chann, Junichi Hoshino,” Constructing Negotiation of Meaning Model For Task-based Language Training System”, ACM International Conference Proceeding Series; Vol. 203,pp151-154,2007
* Soh Masuko,Junichi Hoshino:"Heart Rate Control method for a Fitness Game",NICOGRAPH International 2007
* Atsushi Nakano, Akihito Tanaka, Junichi Hoshino:"Imitating the Behavior of Human Players in Action Games", International Conference on Entertainment Computing 2006, LNCS 4161, pp.332-335, 2006.
* Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:"Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters", ACM ACE2006, 2006.
* YuyaNomata, Junichi Hoshino:"Social Landscapes:Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites",International Conference on Entertainment Computing, 2006,pp.350-353.
* Atsushi Nakano, Junichi Hoshino:"Motion Creation for Online Game Characters", ACM ACE2006, 2006.
Soh Masuko, Junichi Hoshino:"A Fitness Game Reflecting Heart Rate", ACM ACE2006,Conference Proceedings DVD-ROM, 2006
* Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino:" Bubble Display System:bubble cosmos", ACM ACE2006,Conference Proceedings DVD-ROM, 2006
* Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino:" bubble cosmos", ACM SIGGRAPH2006 Emerging Technologies, 2006
* Soh Masuko,Junichi Hoshino:"Generating Head-Eye Movement for Virtual Actor," Systems and Computers in Japan, 37(12),33-44,2006
* Rai Chan,Junichi Hoshino: “Building Immersive Conversation Environment Using Locomotive Interactive Character” ,Journal of Universal Computer Science.Volume 13, pp.149-160, 2007.
* Hiroshi Mori, Junichi Hoshino: “Key Action Technique for Digital Storytelling”, IFIP 4th International Conference on Entertainment Computing, 2005
* Rai Chan, Jun Takazawa, Junichi Hoshino: "Locomotion Control Technique for Immersive Conversation Environment", the 9th International Conference on Knowledge-based Intelligent Information & Engineering Systems, 2005.
* Rai Chan, Jun Takazawa, Junichi Hoshino: "Building Active Conversation Environment for Edutainment",SIGGRAPH2005 Poster, 2005.
* Yuya Nomata, Junichi Hoshino: "Visualization of Personal Stories",SIGGRAPH2005 Poster, 2005.
* Yuya Nomata, Junichi Hoshino: "Graphical Digital Storytelling: visualizing personal histories and relations",SIGGRAPH2005 sketches, 2005.
* Atsushi Nakano, Kenta Shioiri, Junichi Hoshino: "Composite Behavior Synthesis Technique for Mental Communication Games",SIGGRAPH2005 sketches, 2005.
* Hiroshi Mori, Junichi Hoshino: ”Intelligent storyboard for character animation using ICA”, Modeling Decisions for Artificial Intelligence 2005
* Atsushi Nakano, Junichi Hoshino: "Video Motion Capture for Virtual Characters", Modeling Decisions for Artificial Intelligence 2005, LNCS3558, pp.431-441, 2005.
* Soh Masuko,Junichi Hoshino: "Attentional Behavior Model for a Virtual Character", The 2005 International Conference on Active Media Technology, pp.511-516, 2005.
* Soh Masuko,Junichi Hoshino: "Conversational Locomotion of Virtual Characters", AISB05:Social Intelligence and Interaction in Animals, Robots and Agents, pp121.-127, 2005.
* Hiroshi Mori, Jun Takazawa, Junichi Hoshino:"Key Action Control of Multiple Human Characters",Proceedings of IEEE Virtual Reality 2005, pp. 291-292, 2005.
* Soh Masuko,Junichi Hoshino:"Composit Head-Eye MotionModel",10TH International Conference on Virtual System and Multimedia, pp.1126-1135, 2004.
* Junichi Hoshino, Atsushi Nakano, Hiroshi Mori, Jun Takazawa:”Embodied 3D Movie Space”, ACM Advances in Computer Entertainment 2004, June 3-5,Singapre
* Atsushi Nakano, Chan Rai, Junichi Hoshino:”Panorama-Based Immersive Conversation Environment”, ACM Advances in Computer Entertainment 2004, June 3-5,Singapre
* Hiroshi Mori, Sayuri Ohta, Junichi Hoshino:”Automatic Dance Generation from Music”, ACM Advances in Computer Entertainment 2004, June 3-5,Singapre
* Hiroshi Mori, Junichi Hoshino:"ICA-Based Interpolation of Human Motion", IEEE, Computertional Intelligence in Robotics and Automation for the New Millenium, Conference Proceedings CD-ROM TP3-IV, 2003
* Hiroshi Mori, Junichi Hoshino:" Example-Based Interpolation of Human Motion", SIGGRAPH Sketch and Applications, p.180, 2002
* Daisuke Goto, Junichi Hoshino:" Computer Generated Cray Animation", SIGGRAPH Sketch and Applications, p.158, 2002
* Atsushi Nakano, Junichi Hoshino:"Human Body Tracking for Digital Actors", Entertainment Computing: Technologies and Applications , Kluwer Publisher, pp.165-172, 2002
* Atsushi Nakano, Junichi Hoshino:"Video Motion Captuer for Digital Actors",Workshop Note of International Workshop on Entertainment Computing, IWEC2002, pp.151-158, 2002
* Hiroshi Mori, Junichi Hoshino:" Independent Component Analysis and Synthesis of Human Motion", ICASSP2002, IMDSP-P04.08, 2002
* Junichi Hoshino:"Building Virtual Human Body from Video", IEEE Virtual Reality 2002, pp.265-266, 2002
* Jun'ichi Hoshino, Hirofumi Saito, Masanobu Yamamoto:”A Match Moving Technique for Merging CG Cloth and Human Video”, Journal of Visualization and Computer Animation, Vol.12 No.1, pp.23-29,2001
* Jun'ichi Hoshino,Masakatsu Kourogi:”Fast Panoramic Image Mosaicing Using 1D Flow Estimation”, Real-Time Imaging, 2000
* Jun'ichi Hoshino:”A Robust Method for Merging Moving Objects onto a Panoramic Background Image”, International Journal of Machine Graphics and Vision, Vol.9, No.3, pp.551-560,2000
* Jun'ichi Hoshino, Tetsuya Uemura, Isao Masuda: "Reconstruction of 3D Scene Using Active and Passive Sensors", IEICE Trans., Special Issue on Computer Vision and Its Applications, pp.3444-3450, Vol.74, No.10, Oct, 1991